Artist/Designer

About Me
 

I enjoy creating visually striking effects that brings out the wow factor in a game. Every assignment I work on becomes a passion project for me. There is something about designing and crafting special effects that thrills me beyond description. In addition to creating my own art assets, I am adept at taking existing art assets and weaving them to suit the needs of an effect. Self-motivated and enthusiastic I go after the best ways to produce visual effects that are as realistic, fantastical or stylized as projects require. 

Experience

VFX Artist, May 2017 – Jan 2018

Telltale Games Inc, San Rafael, California

I worked at Telltale Games as a VFX Artist supporting my team create awesome effects for our games. Using Telltale's proprietary game engine, I have created and implemented various particle effects and geometry based visual effects for games such as Batman, Guardians of the Galaxy and Minecraft. 

Games worked on:
1) Minecraft - S2E01, S2E02, S2E03, S2E04, S2E05
2) Guardians of the Galaxy - S1E03, S1E04, S1E05
3) Batman - S2E01, S2E02, S2E03, S2E04 

Game Intern (VFX Artist), Oct ’16 to Apr ‘17

Side Effects Software Inc, Toronto, Canada

  • Using Houdini to create real-time RBD, Pyro, Smoke and Fluid Simulations in game engines.

  • Converting Fluid Simulations into 3D Flowmaps to run in Unreal 4.

  • Creating flipbook animations of Pyro, Smoke, Steam and Explosions.

  • Creating vertex animation textures to run Houdini Simulations in Unreal 4.

Freelance FX Artist, Mar'16 to Oct'16

Indie Clients, Various Locations

  • Scripting fire propagation effects in Unity 3D game engine using C#

  • Create flipbook animations for Flames/Smoke using Houdini, Unity3D Particle Systems

  • Model, Rig & Animate demo character for game testing using Unity3D’s Mechanim

  • Create shaders & materials for fire, smoke and heat distortion using ShaderForge for Unity3D

  • Developed and published a puzzle based video game called Knight’s Tour on itch.io

Freelance 3D Artist, Nov '15 to Jun '16

Volcanic Lightning Games, Kentucky, USA

  • Worked on Volcanic Lightning Games' Booty Hunters as a freelancing 3D Artist

  • Booty Hunters is a pirate adventure game developed for the mobile phone platform

  • Role includes 1) creating environment props, 2) 3D models/assets and 3) Texturing

Adjunct Professor - Advanced Survey of Computer Art Applications, Mar '15 to May '15

Savannah College of Art and Design, Savannah, USA

 

  • Conducted undergraduate classes to teach students graphic design & 3D modeling applications

  • Applications include Photoshop, Illustrator, Dreamweaver, After Effects, Maya

  • Responsible for creating syllabus, course materials and grading rubrics

  • Responsible for grading & evaluation of students' works
     

Teaching Intern - Modeling & Texturing for Games, Jun '13 to Aug '13

Savannah College of Art and Design, Savannah, USA

  • Assisted professor in coaching students with course difficulties

  • Conducted classes exposing students to new modeling techniques

Education

 

Bachelors of Computer Science (Honours)

University of Western Australia, Australia

Masters of Fine Arts (Game Design)

Savannah College of Art & Design, USA

Skills

 

  • Level Design & Scripting in Unreal 4

  • Unity C#

  • Object Oriented understanding of C/C++

  • 3D texturing with hand-painting & photographs.

  • Low & high poly modeling and texturing

  • Resourceful & Passionate about learning new skills & techniques

  • Able to work well in a team

 
Software/Tools
  • Telltale Tool Game Engine

  • Maya

  • Houdini

  • Zbrush 

  • Mari

  • 3D-Coat

  • Photoshop

  • Unreal 4 & Blueprint Scripting

  • Unity 3D

  • Headus UV Layout

  • After Effects

© 2018 by Sanath Shekar.

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