Artist/Designer

About Me
I enjoy creating visually striking effects that brings out the wow factor in a game. Every assignment I work on becomes a passion project for me. There is something about designing and crafting special effects that thrills me beyond description. In addition to creating my own art assets, I am adept at taking existing art assets and weaving them to suit the needs of an effect. Self-motivated and enthusiastic I go after the best ways to produce visual effects that are as realistic, fantastical or stylized as projects require.
Experience
VFX Artist, May 2017 – Jan 2018
Telltale Games Inc, San Rafael, California
I worked at Telltale Games as a VFX Artist supporting my team create awesome effects for our games. Using Telltale's proprietary game engine, I have created and implemented various particle effects and geometry based visual effects for games such as Batman, Guardians of the Galaxy and Minecraft.
Games worked on:
1) Minecraft - S2E01, S2E02, S2E03, S2E04, S2E05
2) Guardians of the Galaxy - S1E03, S1E04, S1E05
3) Batman - S2E01, S2E02, S2E03, S2E04
Game Intern (VFX Artist), Oct ’16 to Apr ‘17
Side Effects Software Inc, Toronto, Canada
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Using Houdini to create real-time RBD, Pyro, Smoke and Fluid Simulations in game engines.
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Converting Fluid Simulations into 3D Flowmaps to run in Unreal 4.
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Creating flipbook animations of Pyro, Smoke, Steam and Explosions.
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Creating vertex animation textures to run Houdini Simulations in Unreal 4.
Freelance FX Artist, Mar'16 to Oct'16
Indie Clients, Various Locations
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Scripting fire propagation effects in Unity 3D game engine using C#
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Create flipbook animations for Flames/Smoke using Houdini, Unity3D Particle Systems
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Model, Rig & Animate demo character for game testing using Unity3D’s Mechanim
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Create shaders & materials for fire, smoke and heat distortion using ShaderForge for Unity3D
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Developed and published a puzzle based video game called Knight’s Tour on itch.io
Freelance 3D Artist, Nov '15 to Jun '16
Volcanic Lightning Games, Kentucky, USA
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Worked on Volcanic Lightning Games' Booty Hunters as a freelancing 3D Artist
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Booty Hunters is a pirate adventure game developed for the mobile phone platform
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Role includes 1) creating environment props, 2) 3D models/assets and 3) Texturing
Adjunct Professor - Advanced Survey of Computer Art Applications, Mar '15 to May '15
Savannah College of Art and Design, Savannah, USA
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Conducted undergraduate classes to teach students graphic design & 3D modeling applications
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Applications include Photoshop, Illustrator, Dreamweaver, After Effects, Maya
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Responsible for creating syllabus, course materials and grading rubrics
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Responsible for grading & evaluation of students' works
Teaching Intern - Modeling & Texturing for Games, Jun '13 to Aug '13
Savannah College of Art and Design, Savannah, USA
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Assisted professor in coaching students with course difficulties
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Conducted classes exposing students to new modeling techniques
Education
Bachelors of Computer Science (Honours)
University of Western Australia, Australia
Masters of Fine Arts (Game Design)
Savannah College of Art & Design, USA
Skills
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Level Design & Scripting in Unreal 4
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Unity C#
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Object Oriented understanding of C/C++
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3D texturing with hand-painting & photographs.
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Low & high poly modeling and texturing
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Resourceful & Passionate about learning new skills & techniques
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Able to work well in a team
Software/Tools
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Telltale Tool Game Engine
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Maya
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Houdini
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Zbrush
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Mari
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3D-Coat
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Photoshop
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Unreal 4 & Blueprint Scripting
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Unity 3D
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Headus UV Layout
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After Effects